RTT Acquires Bunkspeed Inc.

 

RTT Acquires Bunkspeed Inc.

New addition expands RTT´s visualization platform

Entering Garage

Los Angeles, USA October 23, 2013 – RTT, the leading provider of professional high-end 3D visualization solutions announces the acquisition of Bunkspeed Inc. With over a decade´s experience operating in the visualization marketplace, thousands of clients worldwide and an intuitive, versatile design tool, Bunkspeed completes the RTT portfolio of comprehensive products.

Traditionally, RTT has provided enterprise solutions and services for OEMs that employ digital product pipelines. Los Angeles-based Bunkspeed Inc. represents a well-established company with a focus on design visualization tools and is recognized for its affordable range of powerful, easy-to-use software products. The acquisition extends RTT’s services to agencies and designers by offering this lightweight yet robust design tool.

Peter Stevenson, CEO RTT USA, Inc. identified that; “The addition of Bunkspeed’s specialty services and footprint will allow RTT to provide a broader range of capabilities to our customers.”

Bunkspeed will continue to operate under the same name and is now a wholly owned subsidiary of RTT. The incorporation of Bunkspeed will take place over the upcoming months. During the interim period, clients will receive continued support and the same advanced quality product that they have come to expect from both RTT and Bunkspeed.

David Randle, General Manager of Bunkspeed states, “The acquisition of Bunkspeed by RTT will provide major benefits to our existing and future customers. They bring a level of global presence, knowledge, support and expertise that will compliment and enhance our core offerings.”

Steven Madge, Managing Director of the Pasadena office has been named CEO of Bunkspeed Inc.. Steven holds a degree in mechanical engineering with an extensive history in technology and innovation. Steven shares, “In today’s evolving visualization market, many organizations are faced with eliminating redundant technologies, reducing costs and expanding their capabilities. Introducing a series of tools tailored to the design visualization process helps facilitate such optimizations and will help expand our future capabilities.”

About RTT

RTT is the leading, one-stop-provider of high-end software, consulting and creative services in professional, 3D visualization. As a strategic partner, RTT offers sustainable, effective and seamless process support across the entire product lifecycle with its holistic approach. As a result, products are developed faster and more cost-effectively, while time-to-market is significantly reduced. Through creative, photorealistic CGI implementations, RTT enables innovative sales and marketing advantages and new dimensions of emotional brand staging. The Group´s customer-base includes companies like Adidas, Audi, BMW, Daimler, EADS, Electrolux, Ferrari, General Motors, Harley-Davidson, Porsche, The North Face and Volkswagen. RTT AG was founded 1999 in Munich and is listed on the Frankfurt Stock Exchange (Xetra: R1T; WKN: 701220; ISIN: DE0007012205). The RTT Group employs over 750 staff at 15 locations worldwide (as of September 16, 2013). For more information, visit www.rttusa.com.

About Bunkspeed

Bunkspeed is a leading provider of visualization software and services for design, engineering, and marketing. Headquartered in Los Angeles, California, our advanced visualization technologies leverage digital engineering assets and contribute to enlightened decision-making in the digital design process. Our clients gain a cost effective way to deliver sales and marketing imagery, and realize significantly reduced product development costs. Bunkspeed’s customers include Audi, Cartier, Dell, Ford Motor Company, Gensler, Gulfstream, Harley Davidson, Honda, Jaguar, Kohler, Land Rover, Newell-Rubbermaid, Nike, Nissan, Pininfarina, Procter & Gamble, Siemens and many others. For more information on Bunkspeed’s products and services, please visit: www.bunkspeed.com.

Contact

RTT USA Inc.

Hillary Forsythe

Tel: +1 248 544 4022

hforsythe@rttusa.com

Bunkspeed Inc.

Gladys Echon

Tel: +1 888 918 9944

gladys.echon@bunkspeed.com

Feature-Packed 2012.5 Release Brings Even More Advanced Professional Features to Bunkspeed Users

Bunkspeed, the leading developer of advanced 3D rendering, animation, and lighting technology, is proud to announce the release of Bunkspeed 2012.5. This release brings exciting new features and significant updates to all of Bunkspeed’s products, including additional file format support.

Bunkspeed continues to innovate while listening closely to customer requests. This release brings significant professional-level features and major enhancements. An enhanced toolset is at the core of this release with further time saving innovation, resulting in faster rendering, a more solid user friendly interface, and features to make 3D rendering and animation even faster and more fluid.

Key new features in Bunkspeed 2012.5 include:

True metallic flakes. The metallic paint shader now has the option to enable flakes. Density and angle can be adjusted to match even the most metallic of paint. Perfect for automotive rendering.

Metallic Flakes

True metallic flakes with density and angle adjustments

Round edges. This tool knocks the edge off a simple model to enhance realism and save time. The round edge tool makes quick sketch models look polished.

Round Edges

Round edge tool knocks the square edge of simple models for added realism

Ray traced motion blur. Camera and Part moves will be affected by shutter speed in your animations, enhancing realism and resulting in perfect motion blur. In the past, wheel motion blur had to be added post-render in Photoshop or After Effects. While a fast and easy way to add motion blur, proper reflections, distortions, and light behavior are lost when a simulated blur is made. With true camera and part motion blur, perfect results with proper highlights and reflections are easily achievable.

For this wheel example, a rotation animation is put on the wheel and the shutter speed is slowed. Motion blur of the wheel is previewed in real-time so you know exactly what you get. Lights can be adjusted simultaneously to get the hightlights you want.

Motion Blur

True motion blur from rotation animation on the wheel and extended shutter speed.

All new professional-level render passes to enhance the post production process and enable the artist to achieve new levels of creativity.

Depth Pass

Depth Pass enables depth of field to be adjusted after rendering

 

Ambient Occlusion Pass

Ambient Occlusion Pass

Roughness Pass

Roughness Pass

Object Pass

Object Pass - a mask to enable easy background changes in Photoshop

Other exciting new features include:

  • Image gamma correction in raster and ray trace.
  • Real-time ground shadow intensity slider – an art director’s dream available in both raster and ray trace. (PRO Suite and Drive Only)
  • Seamless, ray traced box mapping eliminating obvious seams.
  • Queue re-ordering, job editing and performance enhancements.
  • Updated plugins for Dassault Solidworks and Autodesk 3DSMax.
  • Per-part export to OBJ or FBX.
  • Procedural sun/sky models are much faster when rendering.
  • Improved render speeds.
  • Follow and Aim-Follow for Models, Cameras and Lights, allowing for greater animation control.
  • UI improvements.
2012.5 is a significant release and adds major functionality and enhancements to the entire Bunkspeed product line. Product updates are available to everyone on Bunkspeed maintenance.

You can view the full feature list here in the release notes.

Bunkspeed 2012.5 and updated plugins are available for immediate download and purchase in the Bunkspeed Shop. The 2012.5 release is an automatic update offering significant performance and feature improvements over 2012.4.

Bunkspeed Releases Version 2012.4, A Major Update Featuring Powerful Production and Real-Time Presentation Features

Bunkspeed, Inc., a leading global provider of rendering and visualization software for design, engineering, and marketing, announced today it has released SHOT, MOVE, PRO and DRIVE 2012.4, featuring powerful production and real-time presentation features, raising the bar again for easy to use, yet professional level, 3D rendering and animation software.

Some of the many new features include:

Multi-Layer Materials (Pro and Drive Suites)

Materials can be layered so you can have a “glass layer” on top of “carbon fiber”, or a “dirt” texture map on top of car paint, for example. Materials can be stacked with up to four layers, creating sophisticated and complex material renditions with ease.

Multilayer Material 1

Multilayer Material - Rusty Metal

Multilayer Material 2

Multilayer Material - Muddy Paint

Auto-Update of Backplates, and High Dynamic Range Images Edited in Any Open Application (Shot, Move, Pro and Drive Suites)

Auto-Update monitors a file for changes on the file system. For example, if you are editing a backplate in Photoshop, when you save a change to the backplate, we detect the change and automatically update the file in Bunkspeed software. This creates an interactive workflow for rapid update and iteration of in-session edits. Common workflows include lighting creation and HDR enhancement in HDR Light Studio, backplate painting in Photoshop, or texture creation in Filter Forge.

Auto Update Scenes

Auto Update with HDR Light Studio

Region Render (Pro and Drive Suites)

Choose a subset, or “region”, of your image to render. Region rendering is camera-specific, so various regions can be specified on multiple cameras. Region rendering is a key professional-level workflow and productivity enhancement.

Region Rendering

Camera Based Region Rendering

Multiple Working Viewports (Pro and Drive Suites)

Now you can have up to four viewports visible simultaneously, with each viewport referencing a separate definable camera, model set or environment. This is excellent for presentations, showing multiple variations simultaneously or even working on animation set up where the animated camera can be viewed in one viewport and the animation ribbon can be adjusted in another.

Multiple Viewports - Quad Ortho

Multiple Viewports - Quad Ortho

Multiple Viewports - Four Grid

Multiple Viewports - Four Grid

Multiple Viewport - Dual Horizontal

Multiple Viewport - Dual Horizontal

Full Screen Mode (Shot, Move, Pro and Drive Suites)

The application window can now be full screen and borderless for a clean appearance during important design review presentations or daily use.

Fullscreen

Fullscreen Presentation Mode

Baked Lighting (Drive Suite)

For high quality real-time presentations, baked lighting is extremely useful. Baked lighting dramatically improves the quality and believability of models during rasterized rendering, giving “near” raytrace quality with super fast and completely noise free interactivity.

Baked Lighting

Baked Lighting Clay

Baked Lighting 2

Baked Lighting Painted

Network Rendering – Bunkspeed PowerBoost – Major improvements (Pro and Drive Suites)

We made significant workflow, stability and functionality improvements in network rendering. The network rendering Queue is now a production verified tool that many of our customers can’t live without. Queue and PowerBoost are significant productivity enhancing tools for offloading large renderings and animation jobs to either a local or remote cluster.

New Pro/E and CREO Plugin (Shot, Move, Pro and Drive Suites)

We re-introduced direct support for Pro/E and CREO user via a plugin. Quickly model, adjust, then push your design into any Bunkspeed product to see it in photographic perfection.

You can read more about the many fixes and other improvements here in the release notes.

Pricing and Availability

The 2012.4 release of Bunkspeed software integrated with Nvidia iray 2 rendering technology will be available today for download at www.bunkspeed.com. Pricing starts at $495 for SHOT, $1,495 for MOVE and $3,495 for PRO.

About Bunkspeed

Bunkspeed is a leading global provider of visualization software and services for design, engineering, and marketing. Headquartered in Los Angeles, California, our advanced visualization technologies leverage digital engineering assets and contribute to enlightened decision-making in the digital design process. Our clients gain a cost effective way to deliver sales and marketing imagery, and realize significantly reduced product development costs. Bunkspeed’s customers include Nissan, Ford Motor Company, Volvo, Jaguar, Land Rover, Pininfarina, Chrysler, Frog Design, Smart Design, IDEO, Acushnet Company, Dell, Gillette, Gulfstream and many others.

For more information on Bunkspeed’s products and services, please visit: www.bunkspeed.com.

NVIDIA Maximus and Bunkspeed Technology Helps Drive the Silver Arrow Mercedes-Benz Concept Car for the LA Auto Show Design Challenge

Reposted from Nvidia:

Car design is like a heady combination of art, high fashion, and engineering, requiring extreme degrees of creativity and aesthetic sensibility. Creative aesthetics are even more refined in the rarified world of concept car design, which explores the future form and function of automotive transport. Each year at the LA Auto Show in Los Angeles, design studios are invited to compete in a Design Challenge to create entire story lines based on and featuring extreme car designs.

For several years, the Advanced Design Center California, the North American research and development division of Mercedes-Benz, has competed in the LA Auto Show Design Challenge. This year, the Mercedes California studio added to its technology tools the NVIDIA® Maximus™ platform, transforming the studio’s workflow from a tedious, serial process to a parallel processing environment enabling multitasking with even the most compute-intensive steps.

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Bunkspeed PRO Featured in Nvidia Maximus Launch

SANTA CLARA, CA–(Marketwire -11/14/11)- After 25 years of design and creative professionals anticipating a workstation that simultaneously performs complex analysis and visualization, NVIDIA announced today its arrival, with the introduction of NVIDIA® Maximus™ technology.

The new offering unleashes productivity and creativity, dramatically accelerating work by enabling a single system for the first time to simultaneously handle interactive graphics and the compute-intensive number crunching associated with the simulation or rendering of the results. These previously needed to be done in separate steps or on separate systems.

NVIDIA Maximus achieves this by bringing together the professional 3D graphics capability of NVIDIA Quadro® professional graphics processing units (GPUs) with the massive parallel-computing power of the NVIDIA Tesla™ C2075 companion processor — under a unified technology that transparently assigns work to the right processor and is certified by industry leading application vendors.

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