Fast: MotoCzysz meets Bunkspeed

Nick Schoeps, senior engineer at MotoCzysz let us in to some secrets during his presentation at Nvidia’s GTC conference last week.

The Portland, Ore., firm’s latest goal is to create a hyper-aerodynamic bike capable of setting a new land speed record. Constant improvements and refinements of every aspect of the motorcycle will get them there.

MotoCzysz in Bunkspeed

This builds upon a history of winning some of the most prestigious races for electric-drive and conventional motorcycles three years in a row.

So what helps MotoCzysz maintain their lead?

The Quadro GPU lets MotoCzysz use SolidWorks to see every detail of a bike, without lag, and tweak the design as needed. Meanwhile, the Tesla GPU processes ray-tracing from Bunkspeed Pro and performs all the rendering and simulations in the background.

Read more here

Nike Drives Shoe Development with Bunkspeed and Nvidia

We just got back from a very exciting 2013 Nvidia GTC conference. Some of our very best friends were there presenting how they use Bunkspeed in their workflow. Fascinating presentations explained how Bunkspeed software is used to quickly produce super high quality visualization, speeding up their business.

Nike KD V rendered in Bunkspeed. Nike uses super fast high quality visualization in the design process to speed up their business.

Presentations from Harley Davidson, Daniel Simon, Motoczysz, and Nike wowed everyone including the press… here’s what Anshel Sag of Bright Side of News had to say about Nike:

Overall, Bunkspeed and Nvidia’s GPUs have enabled Nike to not only come up with more creative shoes over the years but to do it more quickly, cheaply, and to produce more of them every year with a shorter development than ever before.

Catch the entire article here:   http://www.brightsideofnews.com/news/2013/3/21/how-nvidias-gpus-drive-nikes-shoe-development.aspx

Nike Kobe 8

 

 

 

Feature-Packed 2012.5 Release Brings Even More Advanced Professional Features to Bunkspeed Users

Bunkspeed, the leading developer of advanced 3D rendering, animation, and lighting technology, is proud to announce the release of Bunkspeed 2012.5. This release brings exciting new features and significant updates to all of Bunkspeed’s products, including additional file format support.

Bunkspeed continues to innovate while listening closely to customer requests. This release brings significant professional-level features and major enhancements. An enhanced toolset is at the core of this release with further time saving innovation, resulting in faster rendering, a more solid user friendly interface, and features to make 3D rendering and animation even faster and more fluid.

Key new features in Bunkspeed 2012.5 include:

True metallic flakes. The metallic paint shader now has the option to enable flakes. Density and angle can be adjusted to match even the most metallic of paint. Perfect for automotive rendering.

Metallic Flakes

True metallic flakes with density and angle adjustments

Round edges. This tool knocks the edge off a simple model to enhance realism and save time. The round edge tool makes quick sketch models look polished.

Round Edges

Round edge tool knocks the square edge of simple models for added realism

Ray traced motion blur. Camera and Part moves will be affected by shutter speed in your animations, enhancing realism and resulting in perfect motion blur. In the past, wheel motion blur had to be added post-render in Photoshop or After Effects. While a fast and easy way to add motion blur, proper reflections, distortions, and light behavior are lost when a simulated blur is made. With true camera and part motion blur, perfect results with proper highlights and reflections are easily achievable.

For this wheel example, a rotation animation is put on the wheel and the shutter speed is slowed. Motion blur of the wheel is previewed in real-time so you know exactly what you get. Lights can be adjusted simultaneously to get the hightlights you want.

Motion Blur

True motion blur from rotation animation on the wheel and extended shutter speed.

All new professional-level render passes to enhance the post production process and enable the artist to achieve new levels of creativity.

Depth Pass

Depth Pass enables depth of field to be adjusted after rendering

 

Ambient Occlusion Pass

Ambient Occlusion Pass

Roughness Pass

Roughness Pass

Object Pass

Object Pass - a mask to enable easy background changes in Photoshop

Other exciting new features include:

  • Image gamma correction in raster and ray trace.
  • Real-time ground shadow intensity slider – an art director’s dream available in both raster and ray trace. (PRO Suite and Drive Only)
  • Seamless, ray traced box mapping eliminating obvious seams.
  • Queue re-ordering, job editing and performance enhancements.
  • Updated plugins for Dassault Solidworks and Autodesk 3DSMax.
  • Per-part export to OBJ or FBX.
  • Procedural sun/sky models are much faster when rendering.
  • Improved render speeds.
  • Follow and Aim-Follow for Models, Cameras and Lights, allowing for greater animation control.
  • UI improvements.
2012.5 is a significant release and adds major functionality and enhancements to the entire Bunkspeed product line. Product updates are available to everyone on Bunkspeed maintenance.

You can view the full feature list here in the release notes.

Bunkspeed 2012.5 and updated plugins are available for immediate download and purchase in the Bunkspeed Shop. The 2012.5 release is an automatic update offering significant performance and feature improvements over 2012.4.

Aircraft Quality by ID Group

Its always a nice surprise when a customer sends in some examples of their recent work. When ID Group does this, we get particularly excited because they are always pushing the limits of our products. It’s no surprise that their latest work sets a standard for what is possible with Bunkspeed.

We asked them a few questions about their workflow so that the rest of the world can peer into their magic.

About this Project:

The Slimplus seat is a modular aircraft seat designed to provide a more pleasant flying experience for the passenger and a more versatile and efficient seat program for the manufacturer. For the passenger, the seat provides comfort, enhanced ergonomic features and appealing aesthetics. For the manufacturer, the seat meets stringent space, weight, cost, manufacturing and serviceability requirements.

3D visualization of the product was vital in the decision making process. Having the ability to visualize multiple design directions quickly and photo-realistically was invaluable for us. Animating a short clip of the Slimplus helped tremendously in marketing the product. Bunkspeed was instrumental in visualizing our ideas throughout the design process and even into production and marketing.

What is one aspect of the Slimplus project that you love?

A big part of our design focus was the modularity aspect of the seat system. With dozens of options and hundreds of cross-combinations, it was difficult to come up with an elegant solution to accommodate all of the possibilities. In the end, we designed a shroud system that can be easily removed from the frame. This innovation accounts for engineering demands and opens up possibilities for beautiful aesthetics. Bunkspeed was a vital tool for us to communicate these ideas to our clients. Visualizing the hundreds of iterations was made easy by their direct and intuitive UI. We used their configuration tool to its utmost during these phases.

Airline Table Airline Table Closed

What is one aspect of the pro suite that you love?

Bunkspeed Pro Suite is a powerful renderer with an emphasis on user experience. The guys at Bunkspeed have put a lot of focus on the GUI and how it relates to a broad range of workflow from different industries. Setting up a scene in the Pro Suite has never been easier; and they are continuing to improve. The iRay 2 render engine produces amazingly accurate lighting calculations; which leads to photo-realistic results. Bunkspeed Pro Suite is powerful enough to render complicated scenes without a lot of work-arounds; yet it is intuitive enough to allow people with little rendering experience to set up.

Airline Recliner Airline Recliner 2

Were you able to accomplish anything that just simply couldn’t be done before?

Bunkspeed was one of the earliest companies to utilize a GPU-capable rendering engine. With this new technology, ID Group was able to render at incredible speeds; so we can now render out animations cost-efficiently. This certainly opened new marketing / design opportunities for us and for our clients.

Airline Endbay Airline Seat Front

Could you think of a cost and time savings that were introduced by using our solutions?

If we compare CPU to GPU rendering solutions based on performance and cost, there is no argument that GPU-based renderers are more cost-efficient. For the same investment, we can gain a lot more rendering performance with GPU-based renderers vs the old school CPU-based renderers. With such a jump in rendering speeds, rendering time is no longer the bottleneck in our workflow for most projects.

Airline Slimplus Airline Seat Front 2

What was your client’s reaction to this project?

Our clients love the quality of our renderings. Sometimes they mistake it for a photograph; they sometimes even prefer our renderings over photographs. In addition, they were very impressed with the animated sequences.

Airline Seat Back 1 Airline Seat Back 2

What’s with all these automotive teasers?

Recently there seems to be an abundance of “teaser” videos released by the automotive companies to raise awareness and build anticipation in the media. Teasers have been used for years for movies, television shows and for video games. As computer generated imagery and  animation in the automotive world becomes mainstream, more and more uses of pre-release CAD data is being used for content to publish in the social media and the web.  It’s impossible to tell what’s real and what’s computer generated these days and it’s evidence is shown in some of these examples.  We have driving in the desert teasers, dark teasers, unveiling teasers, interview teasers and even video game teasers. It definitely looks like this trend will continue to grow.

Continue reading

Daniel Simon races ahead with Bunkspeed

When “fast” follows every job request that comes through your door, it’s only appropriate that the tools you use can keep up. That’s why Daniel Simon chooses Bunkspeed to help deliver on point imagery every time.

Check out this example revealed today for Lotus’s LMP2 World Endurance Championship programme. Now officially with a livery by Designer Daniel Simon, celebrating the Black and Gold theme of magical motor racing eras, Lotus looks to make quite the statement during this years Le Mans circuit.

Daniel Simon Livery Lotus Le Mans LMP 2

Daniel Simon Livery Lotus Le Mans LMP 2

You can find more about Daniel Simon here, and more about Lotus’s plans here.

Don’t forget to “like” Daniel on Facebook to receive updates on his amazing work.

Bunkspeed brings Blue Sky CGI to new heights

Blue Sky CGI workflow example

Blue Sky CGI workflow example

With CGI being used more widely than ever throughout product marketing, Blue Sky CGI have discovered a way to stand out. The addition of Bunkspeed Pro Suite to their tool box, along with their expertise are helping them stay ahead of the game.

Blue Sky CGI were courteous enough to let us in on exactly how they do this.

Imagine that a global ad agency needs to create a series of images for Ford Ranger. The location in mind is in Thailand. Due to the remote locations and unpredictability of the weather CG is clearly the way to go.

In the studio CAD data used to generate 3D-models of the car was being prepared for realistic shading and material mapping. At the same time the photographic team is off to Thailand. On the team – the art director, photographer, CG operator, producer, prop stylists and assistants. As the photographic team shoots backplates and matching HDRI lightdomes, the source is sent back to the studio where its is prepped and set up in the CG environment. The photographer and art director then work with the CG operator to set the camera and lighting. This can be done back in the studio or directed remotely. Next comes the high resolution rendering which gives the product proper lighting, reflections, and any masks the retoucher might require. Lastly the image is composited into the background and final retouching takes place.

Directors at Blue Sky CGI, Rick Chou and Lee Waters concur: “As modern equipment and software continue to improve, one major difference between how photography worked in the old days versus modern advertising is the exposure to digital capability and visualization…”

“Security issues are easier to control. The large cost of prototypes is eliminated. Earlier production starts are possible and realistic visualizations of the final product are viewable during the design phase. There are broader creative possibilities, less weather dependency, and it is easier to make changes updating the model year. Also the speed and ease of global communications has opened up the whole world as potential clients.”

Along with their clients (Audi, BMW, Buick, Chevrolet, Chrysler, Ford, Lexus, Mercedes, Mitsubishi, Nissan, Toyota – to name a few), Blue Sky CGI is currently producing projects for Ford’s use in Europe, for Roewe’s use in Asia, and images are being worked on for a yacht designer from Amsterdam.”

About Blue Sky CGI:

Blue Sky CGI is a Los Angeles based boutique studio offering high-end CGI rendering and creative retouching services to the automotive, transportation and advertising industries.  With a combination of talent, technical skills and deep experience, Blue Sky CGI has the unique ability to accommodate a broad range of advertising assignments from print to broadcast to mobile platforms.

To see more of their work and for more information, visit Blue Sky CGI at http://www.cgibluesky.com/.


 

 

Twister CGI makes a splash with Drive 2012

Ralph Richter from Twister CGI is no stranger to Bunkspeed products. He’s been pushing the envelope with visual creativity for years now. Ralph raises the bar with each advance in technology . It’s no surprise to us that he started the year with a splash.

 

Twister CGI Audi 1

Audi 1

Twister CGI Audi 2

Audi 2

Twister CGI Lexus

Lexus

Twister CGI Sculpture

Sculpture

Twister CGI produces some of the hottest magazine ready shots and we found a perfect example.

Magazine Comparison

Photo of Magazine and Original Image

We hope you enjoy his work.

www.twisterimaging.com

Say Hello to our 1000th Community Member!

Congratulations to David Tonkinson, who recently became Bunkspeed’s 1000th community member! To celebrate, we gave him a free copy of Bunkspeed Move. We are also rapidly approaching 2000 members, so keep spreading the word about our new site and maybe you too can be awarded free Bunkspeed software!

David Tonkinson Profile PictureDavid is a UK-based Industrial Designer with a passion for creating user-centered products with strong aesthetic identities and unique personalities. He graduated in 2008 from Bournemouth University’s School of Design, Engineering and Computing on the south coast of England after studying BA (Hons) Industrial Design. His university thesis project, the “Capsule Caravan”, went on to generate a great deal of attention, both in the UK and internationally, and was widely published in newspapers, magazines and design-centered blogs. Images of the design are on permanent collection at Germany’s Erwin Hymer Museum, a museum dedicated to the history and design of caravans.

David has worked as a freelancer and as a design consultant at product design consultancy Haughton Design in Staffordshire. While working for Haughton Design, he had the opportunity to work on projects across a variety of industries, including consumer medical, industrial, agricultural, and street furniture. David has used Bunkspeed’s products to help in creating realistic and striking imagery to demonstrate design concepts, create product marketing material, and to sell ideas to clients, investors, and manufacturers.

Here are a few examples of his work:

David Tonkinson Example Image 1David Tonkinson Example Image 2Example 4Congratulations David! We can’t wait to see what you create with Move.