RTT Acquires Bunkspeed Inc.
New addition expands RTT´s visualization platform
Los Angeles, USA October 23, 2013 – RTT, the leading provider of professional high-end 3D visualization solutions announces the acquisition of Bunkspeed Inc. With over a decade´s experience operating in the visualization marketplace, thousands of clients worldwide and an intuitive, versatile design tool, Bunkspeed completes the RTT portfolio of comprehensive products.
Traditionally, RTT has provided enterprise solutions and services for OEMs that employ digital product pipelines. Los Angeles-based Bunkspeed Inc. represents a well-established company with a focus on design visualization tools and is recognized for its affordable range of powerful, easy-to-use software products. The acquisition extends RTT’s services to agencies and designers by offering this lightweight yet robust design tool.
Peter Stevenson, CEO RTT USA, Inc. identified that; “The addition of Bunkspeed’s specialty services and footprint will allow RTT to provide a broader range of capabilities to our customers.”
Bunkspeed will continue to operate under the same name and is now a wholly owned subsidiary of RTT. The incorporation of Bunkspeed will take place over the upcoming months. During the interim period, clients will receive continued support and the same advanced quality product that they have come to expect from both RTT and Bunkspeed.
David Randle, General Manager of Bunkspeed states, “The acquisition of Bunkspeed by RTT will provide major benefits to our existing and future customers. They bring a level of global presence, knowledge, support and expertise that will compliment and enhance our core offerings.”
Steven Madge, Managing Director of the Pasadena office has been named CEO of Bunkspeed Inc.. Steven holds a degree in mechanical engineering with an extensive history in technology and innovation. Steven shares, “In today’s evolving visualization market, many organizations are faced with eliminating redundant technologies, reducing costs and expanding their capabilities. Introducing a series of tools tailored to the design visualization process helps facilitate such optimizations and will help expand our future capabilities.”
RTT is the leading, one-stop-provider of high-end software, consulting and creative services in professional, 3D visualization. As a strategic partner, RTT offers sustainable, effective and seamless process support across the entire product lifecycle with its holistic approach. As a result, products are developed faster and more cost-effectively, while time-to-market is significantly reduced. Through creative, photorealistic CGI implementations, RTT enables innovative sales and marketing advantages and new dimensions of emotional brand staging. The Group´s customer-base includes companies like Adidas, Audi, BMW, Daimler, EADS, Electrolux, Ferrari, General Motors, Harley-Davidson, Porsche, The North Face and Volkswagen. RTT AG was founded 1999 in Munich and is listed on the Frankfurt Stock Exchange (Xetra: R1T; WKN: 701220; ISIN: DE0007012205). The RTT Group employs over 750 staff at 15 locations worldwide (as of September 16, 2013). For more information, visit www.rttusa.com.
Bunkspeed is a leading provider of visualization software and services for design, engineering, and marketing. Headquartered in Los Angeles, California, our advanced visualization technologies leverage digital engineering assets and contribute to enlightened decision-making in the digital design process. Our clients gain a cost effective way to deliver sales and marketing imagery, and realize significantly reduced product development costs. Bunkspeed’s customers include Audi, Cartier, Dell, Ford Motor Company, Gensler, Gulfstream, Harley Davidson, Honda, Jaguar, Kohler, Land Rover, Newell-Rubbermaid, Nike, Nissan, Pininfarina, Procter & Gamble, Siemens and many others. For more information on Bunkspeed’s products and services, please visit: www.bunkspeed.com.
RTT USA Inc.
Tel: +1 248 544 4022
Tel: +1 888 918 9944
With the recent release of Bunkspeed 2014 Beta, and the inclusion of the latest release of Nvidia iray, a new render mode, “Fast” has been added to the two currently available render modes: “raster” which is now called Preview, and “iray”, which is now called Accurate. The iray Fast render mode is fully optimized to take maximum advantage of the CUDA cores found on a single Nvidia gpu. Where iray Accurate is a consistent renderer that continues to improve in quality over time, and offers the best in all rendering scenarios without settings, iray “Fast” is set to finish after 100 passes so you know when the render is done, and gets to a finished quality in seconds. For product and car rendering scenarios for example, the new fast mode is fantastic.
The Corvette images below all completed in about 10 seconds at HD 1920×1080 on a single graphics card. Accurate render mode is linearly scalable with additional GPU’s, whereas the Fast render mode does not benefit from multiple GPU’s, it works well on one graphic card to provide fantastic interactive performance and final rendered images in seconds. The new Fast render mode is:
- Perfectly suited for rendering car exteriors, industrial designer products, architectural exteriors
- Fast on single graphic card. A Fermi or Kepler card, Quadro or GeForce will provide great performance with HD renders in seconds.
- Biased renderer that finishes to completion after 100 passes.
The Corvette image on our homepage was rendered to 58 megapixels in just three and half minutes on a single gpu.
If you are interested in getting the beta release be sure to go to the Bunkspeed Community, and go to the members only section of the Forum to sign up. If you’d like to see the replay of last weeks webinar on the 2014 release click here: https://www1.gotomeeting.com/register/320652240
At Bunkspeed, we’re very excited about the pending full release of the new fast render mode and the many exciting new features to be found Bunkspeed 2014.
RDSV – Rapid Deployment Snow Vehicle.
How it was accomplished:
RDSV was modeled entirely in Rhinoceros. All renderings were created using Bunkspeed Shot. Two separate BIFs were used, one for the shiny clean studio shots and another one for the dirty, worn out action shots. All post processing was done in Photoshop.
This was strictly a personal project, just for the fun of it.
He has been using Bunkspeed rendering products since the days of Hypershot, then in 2011, moved to Bunkspeed Shot.
“It has been a fundamental tool for me in College… it allowed me to visualize and show ideas to others in very fast ways. As a tool, it increased the quality of my work and minimized the time it took me to get it done. It is now a permanent addition to my workflow.” – Says Juan
The RDSV is a 2 seater high speed vehicle for use in any polar environment. It would aptly serve polar exploration, rescue missions, medical emergencies or even sport applications, basically anything that requires high speeds over rough terrain or long distances. The whole idea started with the traction system, something that could allow high speeds across Antarctica but could also climb up a mountain for an avalanche rescue operation. Then the whole vehicle was built around it.
RDSV features an adaptive traction system that allows for an effective displacement over both ice/hard snow or deep snow. Each wheel is made up by twelve individual units, each with two different paddles: a small one (for hard surfaces) and a big one (for deep snow). Depending on the terrain, each unit rotates accordingly to expose the desired paddle.
The current paradigm for snow vehicles states: “Simple Traction at the rear, two skids at the front”. RDSV inverts this paradigm to achieve more traction, improving deep snow performance and displacement in sloped terrain.
The vehicle also features a universal docking system and solar panel at the top. This allows the addition of multiple accessories from ski & snowboard cages to radars and other sensors. It can also be adapted to hold an injured person in the back.
About the creator:
Juan Garcia Mansilla is 24 years old and lives in Buenos Aires, Argentina. He just graduated college (congratulations!), majoring in Industrial Design at the University of Buenos Aires.
Nick Schoeps, senior engineer at MotoCzysz let us in to some secrets during his presentation at Nvidia’s GTC conference last week.
The Portland, Ore., firm’s latest goal is to create a hyper-aerodynamic bike capable of setting a new land speed record. Constant improvements and refinements of every aspect of the motorcycle will get them there.
This builds upon a history of winning some of the most prestigious races for electric-drive and conventional motorcycles three years in a row.
The Quadro GPU lets MotoCzysz use SolidWorks to see every detail of a bike, without lag, and tweak the design as needed. Meanwhile, the Tesla GPU processes ray-tracing from Bunkspeed Pro and performs all the rendering and simulations in the background.
Read more here
We just got back from a very exciting 2013 Nvidia GTC conference. Some of our very best friends were there presenting how they use Bunkspeed in their workflow. Fascinating presentations explained how Bunkspeed software is used to quickly produce super high quality visualization, speeding up their business.
Overall, Bunkspeed and Nvidia’s GPUs have enabled Nike to not only come up with more creative shoes over the years but to do it more quickly, cheaply, and to produce more of them every year with a shorter development than ever before.
Catch the entire article here: http://www.brightsideofnews.com/news/2013/3/21/how-nvidias-gpus-drive-nikes-shoe-development.aspx
Bunkspeed, the leading developer of advanced 3D rendering, animation, and lighting technology, is proud to announce the release of Bunkspeed 2012.5. This release brings exciting new features and significant updates to all of Bunkspeed’s products, including additional file format support.
Bunkspeed continues to innovate while listening closely to customer requests. This release brings significant professional-level features and major enhancements. An enhanced toolset is at the core of this release with further time saving innovation, resulting in faster rendering, a more solid user friendly interface, and features to make 3D rendering and animation even faster and more fluid.
Key new features in Bunkspeed 2012.5 include:
True metallic flakes. The metallic paint shader now has the option to enable flakes. Density and angle can be adjusted to match even the most metallic of paint. Perfect for automotive rendering.
Round edges. This tool knocks the edge off a simple model to enhance realism and save time. The round edge tool makes quick sketch models look polished.
Ray traced motion blur. Camera and Part moves will be affected by shutter speed in your animations, enhancing realism and resulting in perfect motion blur. In the past, wheel motion blur had to be added post-render in Photoshop or After Effects. While a fast and easy way to add motion blur, proper reflections, distortions, and light behavior are lost when a simulated blur is made. With true camera and part motion blur, perfect results with proper highlights and reflections are easily achievable.
For this wheel example, a rotation animation is put on the wheel and the shutter speed is slowed. Motion blur of the wheel is previewed in real-time so you know exactly what you get. Lights can be adjusted simultaneously to get the hightlights you want.
All new professional-level render passes to enhance the post production process and enable the artist to achieve new levels of creativity.
Other exciting new features include:
- Image gamma correction in raster and ray trace.
- Real-time ground shadow intensity slider – an art director’s dream available in both raster and ray trace. (PRO Suite and Drive Only)
- Seamless, ray traced box mapping eliminating obvious seams.
- Queue re-ordering, job editing and performance enhancements.
- Updated plugins for Dassault Solidworks and Autodesk 3DSMax.
- Per-part export to OBJ or FBX.
- Procedural sun/sky models are much faster when rendering.
- Improved render speeds.
- Follow and Aim-Follow for Models, Cameras and Lights, allowing for greater animation control.
- UI improvements.
You can view the full feature list here in the release notes.
Bunkspeed 2012.5 and updated plugins are available for immediate download and purchase in the Bunkspeed Shop. The 2012.5 release is an automatic update offering significant performance and feature improvements over 2012.4.
Its always a nice surprise when a customer sends in some examples of their recent work. When ID Group does this, we get particularly excited because they are always pushing the limits of our products. It’s no surprise that their latest work sets a standard for what is possible with Bunkspeed.
We asked them a few questions about their workflow so that the rest of the world can peer into their magic.
About this Project:
The Slimplus seat is a modular aircraft seat designed to provide a more pleasant flying experience for the passenger and a more versatile and efficient seat program for the manufacturer. For the passenger, the seat provides comfort, enhanced ergonomic features and appealing aesthetics. For the manufacturer, the seat meets stringent space, weight, cost, manufacturing and serviceability requirements.
3D visualization of the product was vital in the decision making process. Having the ability to visualize multiple design directions quickly and photo-realistically was invaluable for us. Animating a short clip of the Slimplus helped tremendously in marketing the product. Bunkspeed was instrumental in visualizing our ideas throughout the design process and even into production and marketing.
What is one aspect of the Slimplus project that you love?
A big part of our design focus was the modularity aspect of the seat system. With dozens of options and hundreds of cross-combinations, it was difficult to come up with an elegant solution to accommodate all of the possibilities. In the end, we designed a shroud system that can be easily removed from the frame. This innovation accounts for engineering demands and opens up possibilities for beautiful aesthetics. Bunkspeed was a vital tool for us to communicate these ideas to our clients. Visualizing the hundreds of iterations was made easy by their direct and intuitive UI. We used their configuration tool to its utmost during these phases.
What is one aspect of the pro suite that you love?
Bunkspeed Pro Suite is a powerful renderer with an emphasis on user experience. The guys at Bunkspeed have put a lot of focus on the GUI and how it relates to a broad range of workflow from different industries. Setting up a scene in the Pro Suite has never been easier; and they are continuing to improve. The iRay 2 render engine produces amazingly accurate lighting calculations; which leads to photo-realistic results. Bunkspeed Pro Suite is powerful enough to render complicated scenes without a lot of work-arounds; yet it is intuitive enough to allow people with little rendering experience to set up.
Were you able to accomplish anything that just simply couldn’t be done before?
Bunkspeed was one of the earliest companies to utilize a GPU-capable rendering engine. With this new technology, ID Group was able to render at incredible speeds; so we can now render out animations cost-efficiently. This certainly opened new marketing / design opportunities for us and for our clients.
Could you think of a cost and time savings that were introduced by using our solutions?
If we compare CPU to GPU rendering solutions based on performance and cost, there is no argument that GPU-based renderers are more cost-efficient. For the same investment, we can gain a lot more rendering performance with GPU-based renderers vs the old school CPU-based renderers. With such a jump in rendering speeds, rendering time is no longer the bottleneck in our workflow for most projects.
What was your client’s reaction to this project?
Our clients love the quality of our renderings. Sometimes they mistake it for a photograph; they sometimes even prefer our renderings over photographs. In addition, they were very impressed with the animated sequences.