Announcing: The Winners of the 2014 Still Image Contest!

Dear Bunkspeeders,

Every now and again an event, social interaction, or a straight-up situation crosses your path and changes your life FOREVER.

Such an occasion has come about, thanks to your submissions to our 2014 Still Image Contest! Many incredible, non-edible images were submitted, and the Bunkspeed judges have emerged from their sequestered state, to declare the following winners:

Grand Prize: John Geoghegan for his Buick Top View Image. He walks away with a sweet, permanent license of SHOT™. Model Credit: Turbosquid
1st Prize: Peter Hildebrandt for his Perfume Flacon Image. He makes off like a bandit with a 1 year license of SHOT™.
Honorable Mention: John Geoghegan is at it again, with his  Knappogue Castle Whiskey Image. Send extra applause his way! Model Credit: John Geoghegan

Thanks to everyone who submitted imagery for our contest! You gave us a reason to gasp, cheer and even tear up a little bit with your incredible work!

Stay über creative, friends! And keep in touch by sharing your latest Visualization Victories right here in our blog, forum, or via our Facebook, LinkedIn and Twitter pages!

Bunkspeeders don’t shake hands. Bunkspeeders gotta HUG.

-The BunkspeedTeam

 

2014.5 Version Release Notes

The 2014.5 Versions for SHOT™, PRO™ and ZOOM™ are here! Please see below for all the techie-talk you can handle (and maybe just a bit more).

NOTE:

2014.5 is an optional but recommended update and is included for all 2014 products.

2014.5

New Features:

  • Presentation mode (Ctrl + M) – Launches a true fullscreen mode and stretches the camera aspect ration and viewport size to fit the primary monitor (ZOOM™).
  • Presentation Toolbar – A new and fully customizable toolbar which appears in Presentation mode, and allows users to tailor the utilities present for crafting amazing realtime presentations (ZOOM™).
  • New realtime setting for Preview Mode (rasterization) that allows objects to reflect in other objects (replaces the need for Props as exposed in HyperDrive). (ZOOM™).
  • Expanded maximum supported texture size to leverage all available memory on modern GPUs. This results in uncompressed textures and HDRI environments, providing you have appropriate hardware resources.
  • Raised the maximum supported texture size for rasterization to 16k x 16k.
  • Ability to disable the preview during material drag/drop in Tools > Options.
  • Rebuilt the 3DConnexion integration to be much more robust and provide expected behavior.
  • Added the option to switch between Camera and World modes for 3DConnexion navigation modes.
  • Adds support for Bunkspeed-specific 3DConnexion spacemouse driver settings.
  • New render mode icons help distinguish between modes more clearly, and create uniformly among the Toolbar options.

IMPROVEMENTS:

  • Improvements and updates to the main Toolbar to improve usability and consistency.
  • Status indicators (Camera Locked, Animation Playback, Supersampling Enabled and Physics Enabled) are now displayed in the HUD for consistency and the ability to minimize.
  • Improved usability and stability of multiple viewports.
  • Improved FBX import (stability, memory consumption, UV mapping).
  • Improved 3DXML import, specifically for files organized by material.
  • Fixed a bug where material assignments and configurations were not being stored and saved properly.
  • Introduced a modified versioning scheme.
  • Many additional bugs and stability concerns were addressed in this update.
Thanks for being a part of the Bunkspeed Community!
-The Bunkspeed Team

The Bunkspeed 2014 Still Image Contest Has Arrived!

Image

CALLING ALL DESIGNERS AND VISUALIZATION FUTURISTS!

The Bunkspeed Team has been rolling out advanced 3D visualization tools to all corners of the globe, and would love to get a taste of what incredible imagery you are cooking up with it! Hence, the Bunkspeed 2014 Still Image Contest is here!

This is your chance to show us what your creative minds are made of. A few lucky winners will receive licenses of SHOT™, and be featured on our website and social media outlets (Facebook, Twitter, Mom’s Refrigerator, etc.)!

Images with that certain “je ne sais quoi” will also be featured in our 2014 Bunkspeed Reel, which will be seen by great and powerful people (clients and other influential designers such as yourselves) around the world.

In addition, during the weeks leading up to the contest deadline, one outstanding submission will be showcased per week, via Bunkspeed’s social media outlets, to give our community a taste of the great work that is being sent in. Please note that the weekly submission showcase does not guarantee a prize once the contest closes – doesn’t hurt your chances, either – but it does mean we will high-five you if we see you in public.

In case that isn’t enough to whet your photorealistic appetite, here are a few more juicy details:

CONTEST GUIDELINES:
1) Submit your raddest and baddest original still images and completed release forms (click here for a downloadable PDF release form) to contest@bunkspeed.com for consideration from now until 11:59 pm PST on August 1, 2014. Multiple submissions per person are allowed.
2) All images must be rendered at standardized 4k (3840 x 2160). Images not at this resolution cannot be considered.
3) If your images require model credit, please specify this in your submission email (i.e. model credit: insert artist name here). Bunkspeed is not liable for images that are entered into this contest without obtaining proper permission.

PRIZES:
Grand Prize: 1 Permanent License of Bunkspeed SHOT™.
1st Prize: 1 year of Bunkspeed SHOT™.
2nd Prize: 1 year of Bunkspeed SHOT™.
Honorable Mention: 2 lucky designers will receive honorable mention on our website and social media.

IN SUMMARY:
All images and completed release forms must be received by contest@bunkspeed.com by 11:59 pm PST on August 1, 2014 in order to be considered for this contest. Contest winners will be announced on August 8, 2014 via website, social media, and very loud talking in public.

Enough with the rules and regulations! We know you are artists at heart, so let’s see you flex your creative biceps (creative tricep flexing will also be accepted).

Render on, Friends!

–The Bunkspeed Team

 

The Tao of Bunkspeed

Dear Bunkspeeders,

A lot of things happen every day: We get up. We feed ourselves. We maybe exercise. We work. We sleep. Repeat.

It’s easy to drop into a monotonous routine and become so focused on what’s right in front of us, that we forget to have the ever mysterious and elusive…FUN.

Let’s try something new, shall we? Let’s break the mold and see what we can accomplish if we think and work differently. Let’s try the Tao of Bunkspeed.

FAST. EASY. FUN. That’s the Tao of Bunkspeed. It’s the battle cry of creativity, waiting to be unleashed upon the world. It’s not scared, it’s not playing it safe, it’s not listening to the status quo. It’s taking chances and opening up new horizons. It’s focused on giving you the 3D Visualization Tools you need, and letting you take full control of them in minutes.

With Bunkspeed’s SHOT™, PRO™, DRIVE™ and ZOOM™ (coming soon!), you can afford to take chances. You can mix colors and materials in ways you never thought possible. You can set your product in one of Bunkspeed’s dynamic and photoreal HDR backgrounds, and watch the light sources play coquettishly with your product’s curves. Why not try setting up a camera to capture an angle you’ve never tried before? Innovation doesn’t follow the norm, so why should you?

In the end, it’s about the work you do and how you do it. When there is a choice between following the well-worn path that’s been taken by millions, or the unique and exciting path that you discover for yourself, then the choice is clear. Dare to be bold. Dare to create. Dare to live the Tao of Bunkspeed.

- The Bunkspeed Team

Join Bunkspeed on an international GPU Rendering Roadshow at a city near you!

APRIL 22ND UNTIL APRIL 30TH 2014

Featuring applications from two leaders in GPU rendering, Chaos Group and Bunkspeed, this roadshow explores breakthroughs in entertainment and product design made possible with NVIDIA GPUs and HP workstations. Sponsored by Autodesk, Chaos Group, HP, PNY, Bunkspeed and NVIDIA, this seminar series goes behind the scenes to explore the team’s breakthrough approach.

After the tour concludes in London, one lucky attendee will be selected at random to win the Grand Prize…a FREE permanent license of Bunkspeed PRO!
Grand Prize: permanent license of Bunkspeed PRO
Second Prize: one-year license of Bunkspeed PRO
Third Prize: permanent license of Bunkspeed SHOT

Register now for one of the following seminars and win one of the 6 NVIDIA Quadro K5000, by attending one of those sessions live!:

April 22-23: Stuttgart at FMX
April 24: Warsaw at the Radisson Blu Sobieski Hotel
April 25: Paris at Radisson Blu Hotel Paris Boulogne
April 28: Munich at Hilton Munich Park hotel
April 29: Berlin at Radisson Blu hotel
April 30: London at The Courthouse Hotel

Hope to see you on one of our European stops!

Dassault Systèmes to Acquire Realtime Technology AG (RTT)

Dear Bunkspeeders –

Have we got news for you! Yesterday, Dassault Systèmes announced intent to acquire RTT, including Bunkspeed. Dassault Systèmes has a track record of selecting acquisitions for the complementarity they offer to their existing technology. We are no exception: RTT brings best-of-breed realtime 3D visualization technology that seamlessly complements Dassault Systèmes, while we, at Bunkspeed, add value through our line of powerful and intuitive rendering tools for designers and marketers.

We also bring another vital ingredient to this recipe for success: our team of talented people, building awesome 3D digital content. You got it: it’s not only about the software, but also services and content.

So what makes this new, joint adventure so exciting? Watch the RTT co-founder Ludwig Fuchs and Monica Menghini from 3DS explain it in more detail:

https://www.youtube.com/watch?v=EHdkaB7YR4Y&list=UUuGuUfkig262xUIsl6rTJNQ

We’re thrilled to be part of this journey! What we are talking about here is a new step in delivering 3D experiences to the final consumers by closing the loop between engineering and marketing. Marketing in the Age of Experience.

Sincerely,

David Randle – General Manager

&

The Bunkspeed Team

 

Our Commitment to You

Dear Bunkspeeders –

As you may or may not be aware, Bunkspeed was recently acquired by RTT (Realtime Technologies AG.) The official Press Release announcing the acquisition can be found here:

We would like to use this opportunity to explain some details surrounding the recent news and to issue confidence that our commitment to you continues.

As a company and product portfolio many of you have grown to depend on and trust, we would first like to thank you for over 10 years worth of support and encouragement. We wouldn’t be where we are today without the fuel that you have provided us.

This new chapter marks a very exciting time for Bunkspeed. Our products have grown, evolved and matured to a point where they are relied upon globally throughout the product development process. The demands for greater presence, interoperability and functionality are requests that not only excite us, but allow us to gauge what decisions we need to make to return the favor. RTT’s decision to acquire Bunkspeed was positive means to support these demands. The brand we have built and the product portfolio we offer is only intended to benefit moving forward. We will continue to operate as a wholly owned subsidiary of RTT USA while leveraging the most of an organization with over 800 employees and presence in every major market globally.

Our primary objective has always been to deliver the Fastest, Easiest, Fun and Reliable design visualization software and services. With the support of RTT, we aim to accelerate these objectives. Ultimately, the infusion of such support will induce change. Some of these changes will be visible immediately and others will reveal themselves over time. Our goal is to guide all change in as positive a direction as we can and remain true to our objectives.

This chapter follows what has been a remarkable ride so far. We have witnessed amazing leaps in technology, interesting maneuvers in the product landscape and ultimately, the hugely positive impact of visualization on the design process.

We are tremendously excited to have you on board as we continue this journey and will continuously strive to improve our commitment to you.

Sincerely,

David Randle – General Manager

&

The Bunkspeed Team

Green Bunkspeed Logo

 

Only the Best HDR Light Studio Support in Bunkspeed 2014

HDR Light Studio Screenshot

Special Announcement
Bunkspeed 2014 products now support a seamless live integration with HDR Light Studio 4… providing an amazing new lighting experience!

Users of Bunkspeed Shot, Pro and Drive 2014.1.1+ editions can now enjoy out of the box live integration with HDR Light Studio 4 software for the live creation and editing of HDRI maps with instant feedback in the render view. It’s the perfect partnership for those wishing to take their design visualization to new heights of perfection.

Lightmap and Bunkspeed have worked closely to develop a tight integration that provides seamless new lighting features for Bunkspeed users. For example, placing lights in the shot is as simple as clicking on the model in the render view, we call this feature LightPaint and it’s the fastest most intuitive way to light a CG image. Users can create multiple HDR Light Studio environments in Bunkspeed and hot swap between them for comparison and further editing. Any existing HDR or EXR environment can also be edited in HDR Light Studio. The new integration is so simple to use, yet provides a very powerful lighting tool kit and includes photographic captures of a wide range of studio light sources that bring added realism to renders with subtle details seen in reflections.

Daniel Simon HDRLS Example

Checkout out the new Bunkspeed Product Page at the HDR Light Studio web site for more information on this amazing new design visualization solution.