Dassault Systèmes to Acquire Realtime Technology AG (RTT)

Dear Bunkspeeders –

Have we got news for you! Yesterday, Dassault Systèmes announced intent to acquire RTT, including Bunkspeed. Dassault Systèmes has a track record of selecting acquisitions for the complementarity they offer to their existing technology. We are no exception: RTT brings best-of-breed realtime 3D visualization technology that seamlessly complements Dassault Systèmes, while we, at Bunkspeed, add value through our line of powerful and intuitive rendering tools for designers and marketers.

We also bring another vital ingredient to this recipe for success: our team of talented people, building awesome 3D digital content. You got it: it’s not only about the software, but also services and content.

So what makes this new, joint adventure so exciting? Watch the RTT co-founder Ludwig Fuchs and Monica Menghini from 3DS explain it in more detail:


We’re thrilled to be part of this journey! What we are talking about here is a new step in delivering 3D experiences to the final consumers by closing the loop between engineering and marketing. Marketing in the Age of Experience.


David Randle – General Manager


The Bunkspeed Team


Our Commitment to You

Dear Bunkspeeders –

As you may or may not be aware, Bunkspeed was recently acquired by RTT (Realtime Technologies AG.) The official Press Release announcing the acquisition can be found here:

We would like to use this opportunity to explain some details surrounding the recent news and to issue confidence that our commitment to you continues.

As a company and product portfolio many of you have grown to depend on and trust, we would first like to thank you for over 10 years worth of support and encouragement. We wouldn’t be where we are today without the fuel that you have provided us.

This new chapter marks a very exciting time for Bunkspeed. Our products have grown, evolved and matured to a point where they are relied upon globally throughout the product development process. The demands for greater presence, interoperability and functionality are requests that not only excite us, but allow us to gauge what decisions we need to make to return the favor. RTT’s decision to acquire Bunkspeed was positive means to support these demands. The brand we have built and the product portfolio we offer is only intended to benefit moving forward. We will continue to operate as a wholly owned subsidiary of RTT USA while leveraging the most of an organization with over 800 employees and presence in every major market globally.

Our primary objective has always been to deliver the Fastest, Easiest, Fun and Reliable design visualization software and services. With the support of RTT, we aim to accelerate these objectives. Ultimately, the infusion of such support will induce change. Some of these changes will be visible immediately and others will reveal themselves over time. Our goal is to guide all change in as positive a direction as we can and remain true to our objectives.

This chapter follows what has been a remarkable ride so far. We have witnessed amazing leaps in technology, interesting maneuvers in the product landscape and ultimately, the hugely positive impact of visualization on the design process.

We are tremendously excited to have you on board as we continue this journey and will continuously strive to improve our commitment to you.


David Randle – General Manager


The Bunkspeed Team

Green Bunkspeed Logo


Only the Best HDR Light Studio Support in Bunkspeed 2014

HDR Light Studio Screenshot

Special Announcement
Bunkspeed 2014 products now support a seamless live integration with HDR Light Studio 4… providing an amazing new lighting experience!

Users of Bunkspeed Shot, Pro and Drive 2014.1.1+ editions can now enjoy out of the box live integration with HDR Light Studio 4 software for the live creation and editing of HDRI maps with instant feedback in the render view. It’s the perfect partnership for those wishing to take their design visualization to new heights of perfection.

Lightmap and Bunkspeed have worked closely to develop a tight integration that provides seamless new lighting features for Bunkspeed users. For example, placing lights in the shot is as simple as clicking on the model in the render view, we call this feature LightPaint and it’s the fastest most intuitive way to light a CG image. Users can create multiple HDR Light Studio environments in Bunkspeed and hot swap between them for comparison and further editing. Any existing HDR or EXR environment can also be edited in HDR Light Studio. The new integration is so simple to use, yet provides a very powerful lighting tool kit and includes photographic captures of a wide range of studio light sources that bring added realism to renders with subtle details seen in reflections.

Daniel Simon HDRLS Example

Checkout out the new Bunkspeed Product Page at the HDR Light Studio web site for more information on this amazing new design visualization solution.

@ Siggraph 2013 – Bunkspeed: Bringing NVIDIA iray® and Ease of Use to Designers

A recording of the Live Stream is available here: http://www.ustream.tv/recorded/36257033

NVIDIA’s iray rendering and ray-tracing toolkit. Bunkspeed strives to be at the forefront of high tech viz solutions that offer unparalleled workflows for designers, whether at their desks, in their studio or even working remotely. David Randle, Director of Operations for Bunkspeed will cover some of the magic behind Bunkspeed’s innovative products and strategy. This includes the recent release of the 2014 Bunkspeed product line, how iray continues to impress and keep Bunkspeed ahead of the curve, and what the future has in store for Bunkspeed. Specific topics include Bunkspeed’s ability to innovate and target the correct feature sets for designers, the new iray interactive mode which will profoundly change the design process, and the NVIDIA GRID which really opens doors for Mac users, small IT groups and managers always looking for the best results.

New “Fast” Render Mode in Bunkspeed 2014 Accelerates Real-time Rendering

With the recent release of Bunkspeed 2014 Beta, and the inclusion of the latest release of Nvidia iray, a new render mode, “Fast” has been added to the two currently available render modes: “raster” which is now called Preview, and “iray”, which is now called Accurate. The iray Fast render mode is fully optimized to take maximum advantage of the CUDA cores found on a single Nvidia gpu.  Where iray Accurate is a consistent renderer that continues to improve in quality over time, and offers the best in all rendering scenarios without settings, iray “Fast” is set to finish after 100 passes so you know when the render is done, and gets to a finished quality in seconds. For product and car rendering scenarios for example, the new fast mode is fantastic.

The Corvette images below all completed in about 10 seconds at HD 1920×1080 on a single graphics card. Accurate render mode is linearly scalable with additional GPU’s, whereas the Fast render mode does not benefit from multiple GPU’s, it works well on one graphic card to provide fantastic interactive performance and final rendered images in seconds. The new Fast render mode is:

  • Perfectly suited for rendering car exteriors, industrial designer products, architectural exteriors
  • Fast on single graphic card. A Fermi or Kepler card, Quadro or GeForce will provide great performance with HD renders in seconds.
  • Biased renderer that finishes to completion after 100 passes.

The Corvette image on our homepage was rendered to 58 megapixels in just three and half minutes on a single gpu.

If you are interested in getting the beta release be sure to go to the Bunkspeed Community, and go to the members only section of the Forum to sign up. If you’d like to see the replay of last weeks webinar on the 2014 release click here:  https://www1.gotomeeting.com/register/320652240

At Bunkspeed, we’re very excited about the pending full release of the new fast render mode and the many exciting new features to be found Bunkspeed 2014.

Image Credits: 2014 Corvette model provided by Turbosquid created by Squir and Rendered by Bunkspeed



Nike Lifts the Lid on Highly Dynamic Rendering Workflow at Nvidia GTC 2013

Excerted and reposted from: http://develop3d.com/features/nvidia-gtc-2013

Nike’s Russell McMurdie lifted the lid on the highly dynamic rendering workflow that Nike uses as part of its design / review process.

The presentation included a feast of photorealistic renderings, including the legendary Nike Air Force One shoe, that play an essential role in getting a product signed off for manufacture.

Nike’s design process starts with a sketch, which then evolves into a model using a number of 3D tools, including one that is specifically designed for modelling shoe uppers.

To create the visualisations the model is then taken into Maya via the OBJ format and automatically cleaned up using some custom scripts. Finally it is brought into Bunkspeed, where Nike’s custom materials are dropped on to create the stunning photorealistic renderings.

The Nike Flyknit Lunar 1+ rendered in Bunkspeed PRO by Russ McCurdie of Nike

According to McMurdie, custom materials for Bunkspeed are essential so visuals will accurately represent how the finished design will look. “Our material designers get a sample of the materials,” he said. “Depending on the material we’ll either go and photograph it or scan it and then take it into Photoshop. Then we have programs that export out all of the different maps we need and they’re all super, super light and fast and quick.”

For each unique design, stills and turntable animations can be rendered in seconds thanks to an in-house GPU render farm that boasts a whopping 24 Nvidia Tesla C0275 GPUs. This proves invaluable when last minute visuals are needed for meetings in order to get new designs and colourways signed off.

In addition to the speed benefits, McMurdie explained that using the GPU render farm frees up his local machine so he can continue to work at full speed.

Bunkspeed Adds Kia to its Growing Client List

On a cold Friday in February, Kia Motors American design studio, located in Irvine, CA, contacted Bunkspeed with an urgent request: create multiple exterior & interior photoreal marketing images of their newest concept for the Chicago Auto Show…..in less than four days!

The concept vehicle is the Kia Cross GT, which takes Kia’s design in a bold new direction that hints at the future of the brand’s premium aesthetic in a larger package.

After receiving the Alias data from the Kia designers, Bunkspeed’s Service’s team went right to work creating custom materials, textures, environments and backplates. In just four short days, Bunkspeed produced multiple exterior and interior images, regarded to be “extremely photorealistic”. If we had used other rendering software, the photoreal rendering efforts would have taken much longer to produce, with inferior quality, and would have caused us to miss the deadline…by miles.

The results were “Absolutely KILLER!” said Kia design manager Michael Castiglione. Bunkspeed was “a real pleasure to work with and will definitely use again for future projects.”

In just a few short days, Kia’s marketing group went from design to concept launch at the auto show with several stunning images promoting their newest concept. The Bunkspeed renderings created for the Kia Cross GT were enlarged to over thirty feet wide, then projected behind the concept vehicle live during the world debut presentation at the Chicago Auto Show.

This project with Kia clearly demonstrates Bunkspeed’s ability to easily and quickly increase brand consumer excitement and market share, all while shortening development cycles and increasing creative productivity.

“The team at Bunkspeed are very talented and flexible. They gave us the opportunity to make many tweaks to create the desired images in a VERY short time.” Thanks Bunkspeed!!!

-Michael Castiglione, Kia Design Manager

To use the rendering experts from Bunkspeed’s Services team to enhance your own projects, please contact us at sales@bunkspeed.com