Bunkspeed Releases Version 2012.4, A Major Update Featuring Powerful Production and Real-Time Presentation Features

Bunkspeed, Inc., a leading global provider of rendering and visualization software for design, engineering, and marketing, announced today it has released SHOT, MOVE, PRO and DRIVE 2012.4, featuring powerful production and real-time presentation features, raising the bar again for easy to use, yet professional level, 3D rendering and animation software.

Some of the many new features include:

Multi-Layer Materials (Pro and Drive Suites)

Materials can be layered so you can have a “glass layer” on top of “carbon fiber”, or a “dirt” texture map on top of car paint, for example. Materials can be stacked with up to four layers, creating sophisticated and complex material renditions with ease.

Multilayer Material 1

Multilayer Material - Rusty Metal

Multilayer Material 2

Multilayer Material - Muddy Paint

Auto-Update of Backplates, and High Dynamic Range Images Edited in Any Open Application (Shot, Move, Pro and Drive Suites)

Auto-Update monitors a file for changes on the file system. For example, if you are editing a backplate in Photoshop, when you save a change to the backplate, we detect the change and automatically update the file in Bunkspeed software. This creates an interactive workflow for rapid update and iteration of in-session edits. Common workflows include lighting creation and HDR enhancement in HDR Light Studio, backplate painting in Photoshop, or texture creation in Filter Forge.

Auto Update Scenes

Auto Update with HDR Light Studio

Region Render (Pro and Drive Suites)

Choose a subset, or “region”, of your image to render. Region rendering is camera-specific, so various regions can be specified on multiple cameras. Region rendering is a key professional-level workflow and productivity enhancement.

Region Rendering

Camera Based Region Rendering

Multiple Working Viewports (Pro and Drive Suites)

Now you can have up to four viewports visible simultaneously, with each viewport referencing a separate definable camera, model set or environment. This is excellent for presentations, showing multiple variations simultaneously or even working on animation set up where the animated camera can be viewed in one viewport and the animation ribbon can be adjusted in another.

Multiple Viewports - Quad Ortho

Multiple Viewports - Quad Ortho

Multiple Viewports - Four Grid

Multiple Viewports - Four Grid

Multiple Viewport - Dual Horizontal

Multiple Viewport - Dual Horizontal

Full Screen Mode (Shot, Move, Pro and Drive Suites)

The application window can now be full screen and borderless for a clean appearance during important design review presentations or daily use.


Fullscreen Presentation Mode

Baked Lighting (Drive Suite)

For high quality real-time presentations, baked lighting is extremely useful. Baked lighting dramatically improves the quality and believability of models during rasterized rendering, giving “near” raytrace quality with super fast and completely noise free interactivity.

Baked Lighting

Baked Lighting Clay

Baked Lighting 2

Baked Lighting Painted

Network Rendering – Bunkspeed PowerBoost – Major improvements (Pro and Drive Suites)

We made significant workflow, stability and functionality improvements in network rendering. The network rendering Queue is now a production verified tool that many of our customers can’t live without. Queue and PowerBoost are significant productivity enhancing tools for offloading large renderings and animation jobs to either a local or remote cluster.

New Pro/E and CREO Plugin (Shot, Move, Pro and Drive Suites)

We re-introduced direct support for Pro/E and CREO user via a plugin. Quickly model, adjust, then push your design into any Bunkspeed product to see it in photographic perfection.

You can read more about the many fixes and other improvements here in the release notes.

Pricing and Availability

The 2012.4 release of Bunkspeed software integrated with Nvidia iray 2 rendering technology will be available today for download at www.bunkspeed.com. Pricing starts at $495 for SHOT, $1,495 for MOVE and $3,495 for PRO.

About Bunkspeed

Bunkspeed is a leading global provider of visualization software and services for design, engineering, and marketing. Headquartered in Los Angeles, California, our advanced visualization technologies leverage digital engineering assets and contribute to enlightened decision-making in the digital design process. Our clients gain a cost effective way to deliver sales and marketing imagery, and realize significantly reduced product development costs. Bunkspeed’s customers include Nissan, Ford Motor Company, Volvo, Jaguar, Land Rover, Pininfarina, Chrysler, Frog Design, Smart Design, IDEO, Acushnet Company, Dell, Gillette, Gulfstream and many others.

For more information on Bunkspeed’s products and services, please visit: www.bunkspeed.com.

What’s with all these automotive teasers?

Recently there seems to be an abundance of “teaser” videos released by the automotive companies to raise awareness and build anticipation in the media. Teasers have been used for years for movies, television shows and for video games. As computer generated imagery and  animation in the automotive world becomes mainstream, more and more uses of pre-release CAD data is being used for content to publish in the social media and the web.  It’s impossible to tell what’s real and what’s computer generated these days and it’s evidence is shown in some of these examples.  We have driving in the desert teasers, dark teasers, unveiling teasers, interview teasers and even video game teasers. It definitely looks like this trend will continue to grow.

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Bunkspeed Releases 2012.3 – Many new features plus all new automatic updates

We’re excited to release 2012.3 version of Bunkspeed SHOT, MOVE, PRO and DRIVE. This release has many new features, improvements and fixes. Wev’e especially focused on adding more file formats to the import pipeline, and improving that process significantly. There are also many small improvements in overall performance and stability plus an all new automatic update system which will mean more frequent, and easier deployment of updates. This is an update definitely worth having.  We expect an overall better first experience, and a system that will ensure you have the most solid release all the time. If you’re new to Bunkspeed, the download process is now just a single click and the software will download, install and launch ready to go. We’re keenly focused on making the 3D rendering process faster and, the best user experience possible, so please keep bringing your suggestions through posts to our forum here:  http://forum.bunkspeed.com/forum.php.

Here’s a list of what’s new and additional improvements:


  • Support for Solidworks 2012.
  • Support for Maya 2012 (Maya must be installed and licensed).
  • Support for Autodesk Inventor 2012 (Free Inventor Viewer must be installed and run once).
  • Support for DWG/DXF formats.
  • Support for SolidEdge ST3 (Use colors in SolidEdge to control part grouping).
  • Cameras are now imported from Solidworks, Rhino, Sketchup, etc. (When possible).
  • Clown pass re-implemented to be less memory intensive and faster.
  • Queue automatically launches when a job is sent to it (Tools > Options > Queue).
  • Ability to Hide decals.
  • Ability to refresh textures, so when updated, you no longer have to rename/re-import them.
  • Queue plays movies when an animation is completed and the job is selected.
  • Rotation animations can now be combined with keyframe animations.
  • Transition from DirectX 9.0c to DirectX 11 for raster mode to improve support, speed, quality etc.


  • Boost now communicates and initializes renders correctly.
  • Imported models now default to auto-size on which scales, orients (as best as possible) and places the imported model on the ground automatically.
  • Normals on pretesselated import formats now import correctly.
  • Auto-paint for Solidworks and Rhino files fixed.
  • Reworked the Queue Start/Stop functionality to be more understandable.
  • When the Queue is stopped, the job in progress is now paused.
  • Pivot manipulator is now disabled on any Models/Groups/Parts with animation as to not cause unpredictable results when pivots are moved after an animation is created.
  • Emissive intensity now goes to “0” (black) and can be animated brightening from black.
  • Normals are now restored after a part split.
  • Queue thumbnails are now completed, regardless of the size/complexity of the job.
  • Dash has been removed from our desktop applications. The Boost and Queue services now live in Tools > Options > Boost/Queue respectively.
  • Merging of .bif files causing some geometry to go missing is now resolved.
  • Timeline occasionally “going missing” is now resolved.
  • Computer names are now shown in the Boost Console.
  • Inline (not background) renders correctly calculates the number of passes specified.
  • The render dialog now remembers when PowerBoost has been selected.
  • Distortion on circular surfaces imported via .wire is solved.
  • Possible miscalculated transforms on .wire data is solved.
  • Hiding a model/part with an emissive material on it, no longer “leaks” light.
  • Faded objects remain faded when background rendered.
  • Import of .bcf files into a session no longer causes a crash upon save.
  • Various UI tweaks/optimizations.
  • Various minor bug fixes.

All New Tutorials Section Added to Bunkspeed Community

Today we have added 15 short tutorials to the community area of our website at http://www.bunkspeed.com/community/tutorials. Each tutorial focuses on a specific funtionality to help you get great results quickly and are between 2 minutes and 10 minutes long. Just go ahead and register to get to the tutorials and access to the community asset library, the forum, and webinar posts too.

Tutorial Videos

The first set of tutorials include:

  1. Setting Preferences
  2. Interface Overview
  3. Models Overview
  4. Importing Models
  5. Materials and Textures
  6. Basics of Materials
  7. Environments Overview
  8. Environments HDRI Lighting
  9. Cameras Overview
  10. Camera Basics
  11. Library Overview
  12. Animation Overview
  13. The Animation Ribbon
  14. Rendering Overview
We are planning many more tutorials soon. If you have any suggested topics for tutorials please post to the forum.

NVIDIA Maximus and Bunkspeed Technology Helps Drive the Silver Arrow Mercedes-Benz Concept Car for the LA Auto Show Design Challenge

Reposted from Nvidia:

Car design is like a heady combination of art, high fashion, and engineering, requiring extreme degrees of creativity and aesthetic sensibility. Creative aesthetics are even more refined in the rarified world of concept car design, which explores the future form and function of automotive transport. Each year at the LA Auto Show in Los Angeles, design studios are invited to compete in a Design Challenge to create entire story lines based on and featuring extreme car designs.

For several years, the Advanced Design Center California, the North American research and development division of Mercedes-Benz, has competed in the LA Auto Show Design Challenge. This year, the Mercedes California studio added to its technology tools the NVIDIA® Maximus™ platform, transforming the studio’s workflow from a tedious, serial process to a parallel processing environment enabling multitasking with even the most compute-intensive steps.

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What’s Really Great about Nvidia Maximus

Today Nvidia announced the release of their Maximus technology announced at Siggraph in August that works with Quadro and Tesla cards.  Maximus is a really cool idea and very useful for rendering with Bunkspeed software.  What Maximus does is allow you to “render” in the background on a separate graphics card or cards while keeping a card free to run the application fast, free from resource conflict.   Essentially it’s like having offline rendering inside a single box.

Without Maximus, rendering will use all your hardware resources making the use of other applications feel sluggish.   We have a tool that comes with Bunkspeed PRO called Queue, that helps to alleviate this problem. Queue software allows rendering jobs to be sent to a queue to be rendered when your not using the machine.  On the other hand, with Maximus, you can have one card dedicated to interactive work, and the other dedicated to offline rendering without the two jobs competing for resources.  This is great and has the potential to dramatically increase your work productivity.   If you have a machine with 2, 3, 4 or even 8 GPU’s then this is extremely useful, essentially putting offline rendering capability inside your local workstation.



Bunkspeed PRO Featured in Nvidia Maximus Launch

SANTA CLARA, CA–(Marketwire -11/14/11)- After 25 years of design and creative professionals anticipating a workstation that simultaneously performs complex analysis and visualization, NVIDIA announced today its arrival, with the introduction of NVIDIA® Maximus™ technology.

The new offering unleashes productivity and creativity, dramatically accelerating work by enabling a single system for the first time to simultaneously handle interactive graphics and the compute-intensive number crunching associated with the simulation or rendering of the results. These previously needed to be done in separate steps or on separate systems.

NVIDIA Maximus achieves this by bringing together the professional 3D graphics capability of NVIDIA Quadro® professional graphics processing units (GPUs) with the massive parallel-computing power of the NVIDIA Tesla™ C2075 companion processor — under a unified technology that transparently assigns work to the right processor and is certified by industry leading application vendors.

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Bunkspeed Launches All New Website

Screenshot of our new website

For the first time in 5 years, we’ve overhauled our website. We’ve had lots of changes over the past 18 months, including: our switch to the superior Nvidia iray render engine, our partnership with RTT and our new product line, so we figured that it was time for a refresh. The new web experience is fundamentally different. It is focused on the community whose passion is making amazing imagery and animation from 3D models. The site is highly dynamic so check back often for new content!

Here are some highlights:

  • Single login –  Register once with a single email and password to get access to our forum, community, and the cloud based asset library from within our software products.  Create a profile, join our community and come back often to see what’s new.
  • High resolution images on the home page.  We’re using some cutting edge, flash-less technology, so that you can experience Bunkspeed renderings and other info in very high resolution.  Click around to pan and use your mouse wheel to zoom into the images. These will be changed so keep coming back to see more.
  • All news has been consolidated into a single blog for easy access to what’s new and happening at Bunkspeed.
We hope you like it and please feel free to send feedback!

Event Announcement – RTT and Bunkspeed sponsor “Designer Night” November 17th at the LA Auto Show

Once again Bunkspeed joins with RTT to sponsor the annual Designer Night event at the Los Angeles Auto Show and again we’ll be featuring a “Live Competition” that goes with the them of “Movie Car” for the design challenge.  Show us your skills in the design competition with great prizes.  Compete with other designers as a team.

Designers Night LA Autoshow 2011

We hope to see you there! www.laautoshow.com/DesignersNight.html


Featured Designer – Meiko Panitzch

Meiko Panitzsch has always been fascinated with 3D technology and virtual prototyping. After spending five years working as an engineer in the automotive industry, Panitzsh decided to merge his two passions; becoming a design and development consultant for automotive, aerospace and mechanical engineering companies around the World. Then in 2010, Panitzsch joined forces with his father and sister to start flow-med, a medical appliances company specializing in product design, development and production for the consumer health-care consumer market.

Read more on the Featured Designer Page.

Flow Med Product Renderings