New “Fast” Render Mode in Bunkspeed 2014 Accelerates Real-time Rendering

With the recent release of Bunkspeed 2014 Beta, and the inclusion of the latest release of Nvidia iray, a new render mode, “Fast” has been added to the two currently available render modes: “raster” which is now called Preview, and “iray”, which is now called Accurate. The iray Fast render mode is fully optimized to take maximum advantage of the CUDA cores found on a single Nvidia gpu.  Where iray Accurate is a consistent renderer that continues to improve in quality over time, and offers the best in all rendering scenarios without settings, iray “Fast” is set to finish after 100 passes so you know when the render is done, and gets to a finished quality in seconds. For product and car rendering scenarios for example, the new fast mode is fantastic.

The Corvette images below all completed in about 10 seconds at HD 1920×1080 on a single graphics card. Accurate render mode is linearly scalable with additional GPU’s, whereas the Fast render mode does not benefit from multiple GPU’s, it works well on one graphic card to provide fantastic interactive performance and final rendered images in seconds. The new Fast render mode is:

  • Perfectly suited for rendering car exteriors, industrial designer products, architectural exteriors
  • Fast on single graphic card. A Fermi or Kepler card, Quadro or GeForce will provide great performance with HD renders in seconds.
  • Biased renderer that finishes to completion after 100 passes.

The Corvette image on our homepage was rendered to 58 megapixels in just three and half minutes on a single gpu.

If you are interested in getting the beta release be sure to go to the Bunkspeed Community, and go to the members only section of the Forum to sign up. If you’d like to see the replay of last weeks webinar on the 2014 release click here:  https://www1.gotomeeting.com/register/320652240

At Bunkspeed, we’re very excited about the pending full release of the new fast render mode and the many exciting new features to be found Bunkspeed 2014.

Image Credits: 2014 Corvette model provided by Turbosquid created by Squir and Rendered by Bunkspeed

 

 

Nike Lifts the Lid on Highly Dynamic Rendering Workflow at Nvidia GTC 2013

Excerted and reposted from: http://develop3d.com/features/nvidia-gtc-2013

Nike’s Russell McMurdie lifted the lid on the highly dynamic rendering workflow that Nike uses as part of its design / review process.

The presentation included a feast of photorealistic renderings, including the legendary Nike Air Force One shoe, that play an essential role in getting a product signed off for manufacture.

Nike’s design process starts with a sketch, which then evolves into a model using a number of 3D tools, including one that is specifically designed for modelling shoe uppers.

To create the visualisations the model is then taken into Maya via the OBJ format and automatically cleaned up using some custom scripts. Finally it is brought into Bunkspeed, where Nike’s custom materials are dropped on to create the stunning photorealistic renderings.

The Nike Flyknit Lunar 1+ rendered in Bunkspeed PRO by Russ McCurdie of Nike

According to McMurdie, custom materials for Bunkspeed are essential so visuals will accurately represent how the finished design will look. “Our material designers get a sample of the materials,” he said. “Depending on the material we’ll either go and photograph it or scan it and then take it into Photoshop. Then we have programs that export out all of the different maps we need and they’re all super, super light and fast and quick.”

For each unique design, stills and turntable animations can be rendered in seconds thanks to an in-house GPU render farm that boasts a whopping 24 Nvidia Tesla C0275 GPUs. This proves invaluable when last minute visuals are needed for meetings in order to get new designs and colourways signed off.

In addition to the speed benefits, McMurdie explained that using the GPU render farm frees up his local machine so he can continue to work at full speed.

32 Megapixel Display on Single Machine

Not long ago, it took days and multiple machines networked together to be able to output a 32 megapixel image to the screen. Now with a single machine from Exxact Computer, with 4 Nvidia Quadro cards, you can plug a 1920×1080 display to each output and literally within minutes be displaying a 32 megapixel image all at once. It is something to behold. Here’s an example of just that at the Exxact Computer booth at the Nvidia GTC conference showing an image rendered at 8K x 4K in Bunkspeed by Brian Hillner for Kia’s CrossGT concept car. No compression, no loss of quality. Each of these displays could just as easily been projectors.

There’s lots of buzz about 4K video right now. 4K projectors, 4K displays etc. Here’s an example:

http://www.theverge.com/2013/3/20/4127496/samsung-prices-s9-4k-tv-39999-taking-pre-orders-in-late-march

8K is 4 times the pixel density of 4K and 16 times HD. Now we just need something that can actually play 8K video!

Nike Drives Shoe Development with Bunkspeed and Nvidia

We just got back from a very exciting 2013 Nvidia GTC conference. Some of our very best friends were there presenting how they use Bunkspeed in their workflow. Fascinating presentations explained how Bunkspeed software is used to quickly produce super high quality visualization, speeding up their business.

Nike KD V rendered in Bunkspeed. Nike uses super fast high quality visualization in the design process to speed up their business.

Presentations from Harley Davidson, Daniel Simon, Motoczysz, and Nike wowed everyone including the press… here’s what Anshel Sag of Bright Side of News had to say about Nike:

Overall, Bunkspeed and Nvidia’s GPUs have enabled Nike to not only come up with more creative shoes over the years but to do it more quickly, cheaply, and to produce more of them every year with a shorter development than ever before.

Catch the entire article here:   http://www.brightsideofnews.com/news/2013/3/21/how-nvidias-gpus-drive-nikes-shoe-development.aspx

Nike Kobe 8

 

 

 

Bunkspeed Launches Publicly Accessible Cloud-Based Asset Sharing on the Bunkspeed Community Website

Hundreds of materials, environments, cameras, scene files, and more are available.

Bunkspeed, a leading developer of advanced yet simple to use 3D rendering and animation software, is proud to announce that the second phase of the online Bunkspeed Community share site is ready. With development of “Phase 2” complete, the Bunkspeed Community can now accommodate the public exchange of all common assets used in Bunkspeed software along with assets that can be used in any rendering software.

Bunkspeed Community members can share, rate, comment, and download assets such as Bunkspeed Materials (.bmf), Environments (.hdr, .exr), Bunkspeed Cameras (.bcf), Textures, and Bunkspeed Interactive Files (.bif).

“In just the first couple of days, there have been nearly 100 new materials uploaded to the site, bringing the total material count to nearly 500,” says Philip Lunn, CEO of Bunkspeed. “We expect rapid growth as our users experience all the great new content available for download.”

All of Bunkspeed’s rendering and animation products are “live linked” to cloud stored assets uploaded to the Bunkspeed Community. The community can also be accessed directly from the web by/through/via a link on Bunkspeed’s home page. Once logged in, the user can browse and drag the assets from Bunkspeed’s online library directly onto a model or scene – a very simple process.

The Bunkspeed Community share site is a way for us to give back to our community of users and allow some of the great talent using our tools to share their materials and more.”

Feature-Packed 2012.5 Release Brings Even More Advanced Professional Features to Bunkspeed Users

Bunkspeed, the leading developer of advanced 3D rendering, animation, and lighting technology, is proud to announce the release of Bunkspeed 2012.5. This release brings exciting new features and significant updates to all of Bunkspeed’s products, including additional file format support.

Bunkspeed continues to innovate while listening closely to customer requests. This release brings significant professional-level features and major enhancements. An enhanced toolset is at the core of this release with further time saving innovation, resulting in faster rendering, a more solid user friendly interface, and features to make 3D rendering and animation even faster and more fluid.

Key new features in Bunkspeed 2012.5 include:

True metallic flakes. The metallic paint shader now has the option to enable flakes. Density and angle can be adjusted to match even the most metallic of paint. Perfect for automotive rendering.

Metallic Flakes

True metallic flakes with density and angle adjustments

Round edges. This tool knocks the edge off a simple model to enhance realism and save time. The round edge tool makes quick sketch models look polished.

Round Edges

Round edge tool knocks the square edge of simple models for added realism

Ray traced motion blur. Camera and Part moves will be affected by shutter speed in your animations, enhancing realism and resulting in perfect motion blur. In the past, wheel motion blur had to be added post-render in Photoshop or After Effects. While a fast and easy way to add motion blur, proper reflections, distortions, and light behavior are lost when a simulated blur is made. With true camera and part motion blur, perfect results with proper highlights and reflections are easily achievable.

For this wheel example, a rotation animation is put on the wheel and the shutter speed is slowed. Motion blur of the wheel is previewed in real-time so you know exactly what you get. Lights can be adjusted simultaneously to get the hightlights you want.

Motion Blur

True motion blur from rotation animation on the wheel and extended shutter speed.

All new professional-level render passes to enhance the post production process and enable the artist to achieve new levels of creativity.

Depth Pass

Depth Pass enables depth of field to be adjusted after rendering

 

Ambient Occlusion Pass

Ambient Occlusion Pass

Roughness Pass

Roughness Pass

Object Pass

Object Pass - a mask to enable easy background changes in Photoshop

Other exciting new features include:

  • Image gamma correction in raster and ray trace.
  • Real-time ground shadow intensity slider – an art director’s dream available in both raster and ray trace. (PRO Suite and Drive Only)
  • Seamless, ray traced box mapping eliminating obvious seams.
  • Queue re-ordering, job editing and performance enhancements.
  • Updated plugins for Dassault Solidworks and Autodesk 3DSMax.
  • Per-part export to OBJ or FBX.
  • Procedural sun/sky models are much faster when rendering.
  • Improved render speeds.
  • Follow and Aim-Follow for Models, Cameras and Lights, allowing for greater animation control.
  • UI improvements.
2012.5 is a significant release and adds major functionality and enhancements to the entire Bunkspeed product line. Product updates are available to everyone on Bunkspeed maintenance.

You can view the full feature list here in the release notes.

Bunkspeed 2012.5 and updated plugins are available for immediate download and purchase in the Bunkspeed Shop. The 2012.5 release is an automatic update offering significant performance and feature improvements over 2012.4.

Toppan to develop virtual simulation service for the automobile industry that realizes real time rendering and distribution of high-quality 3D computer graphics based on cloud server technology

Optional parts and color configuration functions and sales information including prices will be provided. –

Toppan Printing Co., Ltd. (hereafter Toppan Printing; head office: Chiyoda Ward, Tokyo; President & Representative Director: Shingo Kaneko) has developed a virtual simulation service for the automobile industry that enables high-quality 3D computer graphics to be rendered and distributed in real time on a cloud server. The beta service will be released in June 2012, with the system being used as a tool to support sales in car dealerships and via internet catalogs, and the full service will be available from the summer of 2012.

This service enables real time 3D computer graphic simulation including the changing of color or car parts, and it is possible to distribute the information to various devices including personal computers, tablet computers and smartphones via a network. With the rendered 3D graphics, it is possible to change the background image and freely change the viewing angle. The cloud server has a database not just of vehicles’ CAD data but also of product information and it is therefore possible to provide accurate information that is needed for sales activities such as the suitability of optional parts and the price after customization. This service will enable salespeople to give their sales talk a more concrete form by visualizing consumers’ demand in real time, and could therefore maximize sales opportunities.

Potential screenshots of the virtual simulation service for the automobile industry
Copyright 2012 TOPPAN PRINTING CO., LTD.

Background to development

3D CAD based product design is being introduced into many industries including automobiles, consumer electronics and housing equipment because it can shorten development time and reduce costs. On the other hand, in sales and marketing departments, it is necessary to prepare in a short time a wide variety of graphic materials including colors and optional parts for use in sales promotion tools such as brochures. This has brought challenges including an increase in production costs and workload, and a decrease in quality and accuracy.

In addition, with the diversification of needs, product variations are becoming more complex and there has been an increase in the volume of information that cannot be fully expressed using existing printed catalogs and video media made in advance. Therefore, a need has arisen for a system that enables a wide variety of color variations, combinations of a huge number of optional parts and various viewing angles to be viewed efficiently.

Through the production of CG for sales promotion tools such as catalogs and videos, Toppan Printing has accumulated knowhow on utilizing manufacturing CAD data effectively and creatively. Toppan also enjoys a high level of technical knowledge, having developed original virtual reality technology and provided virtual reality systems and content based on cultural heritage to museums.

Making use of this track record, Toppan Printing has established an environment for rendering 3D computer graphics on a cloud server based on the CAD data of automobile manufacturers and enabled the production of photorealistic graphic images at low cost and in a short time. It is now possible to put a potential product into visual form interactively in response to the consumer’s needs at any time and in any location.

Features of the service:

Realtime image generation by a 3D CG rendering engine on a cloud server

The service uses a real time rendering engine from Bunkspeed, Inc. (hereafter Bunkspeed; head office: Carlsbad, California, U.S.A; CEO: Philip Lunn). High-quality 3D computer graphics are rendered instantaneously in response to the user’s requests and they can be used on various devices via a network.

Price simulation function in addition to configuration function for product information

If the desired color, optional parts or background are selected on the screen, 3D graphics of the vehicle are instantly rendered in line with the order. The 3D computer graphics can be freely manipulated and viewed from any angle. As product information is also loaded onto the database, it is also possible to display information including price and the suitability of optional parts.

Use in a wide range of potential situations

It is possible to choose a sales promotion method to match the location and situation, from a full-scale simulation in theater format to a presentation using a mobile device, and the system can also be used as a tool to support sales, enabling the real-time visualization of detailed product information that cannot be fully explained with a printed catalog.

Global sales and support structure

In collaboration with Bunkspeed and its majority owner Realtime Technology AG (hereafter RTT; head office: Munich, Germany), which have well established reputations in the development of software related to 3D computer graphics for applications such as automobiles, Toppan Printing will provide sales and support for this service not just in Japan but throughout the world.

Price

Initial introduction costs: From 5 million yen; Operating costs: 200,000 yen per month.
*Separate costs for content creation, system maintenance and support.

Sales target

Toppan Printing is targeting sales of 10 billion yen in fiscal 2015, including related orders.

Future targets

As the “Toppan Virtual Simulation Service”, Toppan Printing will expand this service to industrial products other than automobiles in the future, and aim to develop further services including interior space simulation services for the housing equipment industry.

* This service was demonstrated for the first time at RTT Excite 2012, which was held in Germany’s Munich on April 26, 2012.

* Bunkspeed, Inc.
Bunkspeed, Inc. was established in Carlsbad, California, U.S.A. in 2002. The company sells high-quality real-time rendering software used in product design to customers including major automobile manufacturers throughout the world.

* Realtime Technology AG
Realtime Technology AG was established in Germany’s Munich in 1999. The company sells 3DCG software, provides solutions, consultation and content creation services, and offers high level technical capabilities, products and services in the various operational processes of 3DCG. RTT has a strong track record in the digital marketing field, including internet content and visual media for promotion, such as the introduction of interactive computer graphic systems for showrooms and events in a wide range of sectors including not just the automobile industry but also airplanes, fashion and consumer electronics.

*The names of companies, products and services featured in this press release are the trademarks or registered trademarks of the respective companies.
*The information in this press release is current as of the date of publication and is subject to change without notice.